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2012 featured fun puzzle work-in-progress

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2009 puzzle size:medium traps

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2011 2014 classic-co-op custom-weapons difficulty:medium featured lives puzzle size:large

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2010 fun puzzle

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2010 fun harvest size:large unbeatable

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2013 custom-weapons difficulty:medium featured lives size:small survival unbeatable

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Welcome to the Obsidian Conflict Map Database, a wiki for Obsidian Conflict maps!

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scorp75scorp75 21 Mar 2015 16:48
in discussion OC / MapDB / Map Comments » island

Судя по молчанию критиков, первый island больше не вызывает падения клиентов. Спасибо что отписались.

by scorp75scorp75, 21 Mar 2015 16:48
daunknownman2010daunknownman2010 16 Mar 2015 11:54
in discussion OC / MapDB / Map Comments » island

I'll give it a test run. If people start crashing for whatever reason again, a check on what could be causing it may be required.

by daunknownman2010daunknownman2010, 16 Mar 2015 11:54
Thunder (guest) 15 Mar 2015 09:20
in discussion OC / MapDB / Map Comments » Eastern Europe Texture Pack

great textures, BIG thx for sharing.

by Thunder (guest), 15 Mar 2015 09:20
scorp75scorp75 13 Mar 2015 13:46
in discussion OC / MapDB / Map Comments » island

Я обновил первую карту острова.
Теперь качаем и тестируем карту oc_island1_v13
http://mapdb.obsidianconflict.net/local--files/map:island/oc_island1_v13.rar

by scorp75scorp75, 13 Mar 2015 13:46
daunknownman2010daunknownman2010 07 Mar 2015 11:11
in discussion OC / MapDB / Map Comments » island

Google translate can be good, but it still needs work. It would be great if you updated it to remove the custom materials so everyone won't crash while looking around. I also prefer your Synergy map because it's easier to tell when night is coming.

by daunknownman2010daunknownman2010, 07 Mar 2015 11:11
scorp75scorp75 04 Mar 2015 18:06
in discussion OC / MapDB / Map Comments » island

kem008 ты настолько туп что не умеешь пользоваться гуглом?
пользуйся детка. https://translate.google.com/
Скажу тебе по секрету. В мире сотни народов и они не обязаны говорить и писать на твоем языке.

by scorp75scorp75, 04 Mar 2015 18:06
kem008 (guest) 04 Mar 2015 11:16
in discussion OC / MapDB / Map Comments » island

would be good if he can speak in english I cant understand what is he talking about.

by kem008 (guest), 04 Mar 2015 11:16
scorp75scorp75 02 Mar 2015 10:22
in discussion OC / MapDB / Map Comments » island

Если переборю свою лень, попробую обновить первую карту. Я давно уже сделал для синержи новую версию карты. Там заменил способ смены дня и ночи на более реалистичный. Сделаю тут также, заодно уберу кое что из декораций. Вообще падения игры только из-за кастомных материалов. И те кто играл на моем сервере больше не имели проблем в дальнейшем. Меня удивляет что нет проблем с игрой у моих соотечественников.

by scorp75scorp75, 02 Mar 2015 10:22
daunknownman2010daunknownman2010 02 Mar 2015 07:19
in discussion OC / MapDB / Map Comments » island

The map crashes most likely due to files being missing. If someone is able to find out what causes the game to crash and can fix it, please post it here so we can do something about it.

It's also best to host this map on a dedicated server.

by daunknownman2010daunknownman2010, 02 Mar 2015 07:19
scorp75scorp75 26 Feb 2015 17:12
in discussion OC / MapDB / Map Comments » island

Я не знаю почему у вас падает клиент. Знаю только что у вас нехатает какой то текстуры. Ни у кого из моих друзей небыло такой ошибки. Я не могу найти причину. Могу только предложить вам выход из этой ситуации. Иногда я запускаю свой сервер. Зайдите на него и запустите карту там. Вам что то скачается с сервера и ошибки больше не будет.

94.232.59.122:27035 (SteamPipe) Funmap+Puzzle Obsidian Conflict 21rus

Сервер работает не всегда.

by scorp75scorp75, 26 Feb 2015 17:12
rove (guest) 25 Feb 2015 15:27
in discussion OC / MapDB / Map Comments » island

Island 1,2,rp all maps crash help plz

by rove (guest), 25 Feb 2015 15:27
kem008 (guest) 17 Feb 2015 15:09
in discussion OC / MapDB / Map Comments » island

I got the same problem I always get crash when the map load on my client :(

by kem008 (guest), 17 Feb 2015 15:09
josh2004 (guest) 12 Jan 2015 23:56
in discussion OC / MapDB / Map Comments » Starship Troopers

it doest work is this a bug

by josh2004 (guest), 12 Jan 2015 23:56
danny (guest) 17 Aug 2014 23:03
in discussion OC / MapDB / Map Comments » PK02

thank u so much for these textures they are going to make my build look so friggen awesome!! thx

by danny (guest), 17 Aug 2014 23:03

I played finally this campaign and although is good, we found several problems while playing online, so we would like you to fix/improve them for the next version:

First, the inmense lag that it has the map. I noticed you spawn zombies both where are the players, and where not. You should avoid that, and having a dynamic system which spawns them depending of where are the players. Also, make the props with prop_multiplayer_physics or just prop_static. For the ragdolls, follow this tutorial: http://dods.gamebanana.com/tuts/8484 and make then not collide with players (debris) or just disable their motion.

Second, there's no ammo on the first map, only at the safe rooms. If you ran out of ammo, you will die soon, since there aren't medkits neither. You should add some boxes and healvials around. Same goes with the second map, but for the healing items.

At Expert difficulty, the fast zombies will likely to insta kill you, since they attack too fast. Either lower their damage, or use the normal zombies.

The zombies doesn't seem to use squads, or a npc_enemyfinder, so sometimes you find them idle, being able to get past along. You also can find some npcs getting stuck on some places.

At the second map, you should add more lights to the plaza terminal, since if all the players use the flashlight, the FPS will go down quickly. Also, indicate somehow (either with a light, or a camera, or something), that the players must go into the station, and that a Tank has appeared.

About the Tank, it seems that it doesn't animate when attacking, you should check their animations and making them play through their QC file.

You should add/make some kind of visible texture to indicate the players that they can't go through some places, instead of the invisible wall.

At the first level, you only can access the second staircase after finishing the horde, which is stupid since is an invisible wall. You should change it for an event (like for example, a small fire that takes time to burn a barricade, that could work).

And that's all. You make very interesting maps, and we hope we continue seeing your work. Thank you for reading this.

asdasd (guest) 26 Jun 2014 18:13
in discussion OC / MapDB / Map Comments » animedancedance

Holy shit this is so cringeworthy

by asdasd (guest), 26 Jun 2014 18:13
Lakrits (guest) 23 Jun 2014 18:01
in discussion OC / MapDB / Map Comments » Paysan

It is not working for me when i go on to the map i can see through walls and the floor and everything is black and pink pls help me.

by Lakrits (guest), 23 Jun 2014 18:01
minion (guest) 04 Jun 2014 08:21
in discussion OC / MapDB / Map Comments » Nacht Der Untoten

games zombies a tree and four

by minion (guest), 04 Jun 2014 08:21
Isaac (guest) 12 Feb 2014 10:18
in discussion OC / MapDB / Map Comments » Vicarious Traumatization

I hate llpon's deagle. it covers almost the entire screen.

over I love this map :)

by Isaac (guest), 12 Feb 2014 10:18
Maestro FenixMaestro Fenix 23 Aug 2013 21:09
in discussion OC / MapDB / Map Comments » Underground Horror

Please talk in English, this is an international place, and the rest of people deserves to understand what's going on.

Toad, for me the map works fine. Make sure you updated EP2 to SteamPipe, and you have it mounted in OC.

by Maestro FenixMaestro Fenix, 23 Aug 2013 21:09
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