|Date of release:||Version2-Final - 5/27/2011 2356 hours|
A basic client only background map(only as in; creating a server while a background map is loaded will crash the game) displaying the user's player model. By default, the player is rotating and there is a real-time mirror in the background, the user can remove the mirror or rotation through the modify txt.
The mirror was done with a func_reflective_glass.
The shadow casting light was done with a env_projectedtexture.
The player's rotation was done by parenting the player to a func_rotate.
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