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Outhouse
Author | Xenire |
.bsp filename | ep2_oc_outhouse_1r2 |
Date of release | January 12, 2012 |
Game Requirements | HL2, EP2 |
Suggested Players: | 2 - 8 |
Description
You are a civilian being transported by the Combine to one of their facilities for exactly what they do to all civilians who are gathered up. In your darkest hour by what seems to be a stroke of luck in the thick of fog rebels ambush the convoy. You and some others manage to free yourselves but the fight is too intense and the Combine begin to overtake the rebels. In a desperate attempt to escape you run into the nearby forest along with the others who have been freed, but you notice that oddly the Combine are not following. The forest is infested with zombies and your situation has not improved. As your group travels through the forest trying to survive there is a lone mysterious outhouse in the middle of the forest. Perhaps somehow it can be the key to your survival.
Additional info
This map is the first part and does not contain the conclusion nor is it finalized.
- Linear combat based progression
- Simple teamwork requirements, but it is now possible to complete solo as well
- Limited ammunition and weaponry (exception of the standard pistol)
- Lives (two starting, dead players brought back at checkpoints)
- Secrets (to be well equipped it will be best to keep an open eye)
- Scripted weapons from OC
The map is almost completely combat based and as such is the challenge. The difficulty is high, especially on skill 3 and sticking together is crucial. Expect to be required to share weaponry on higher difficulty settings with more players, and death will carry a heavy penalty in both terms of lives and weaponry so spreading weapons wisely will be of help.
It should be noted that the skill setting on this map will have a very large impact due to the limited ammunition and the scenarios presented with tougher enemies. The amount of ammo received will remain the same across difficulties.
March 6 - Updated the modify file a final time.
Additional credits
Testers
- Glass Cannon
- Finest Hour (Parsee) [version r2]
Changelog
Tags
Rate this map
5 / 5 (2 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Post preview:
Close previewI love the look and depth of the forest, the combat is fun and challenging, and new maps are always refreshing! Good job, I'm not sure what happens if some griefer gets all the weapons and leaves / kills themself though, the map is pretty much over at that point because killing the grunts requires a lot of ammo.
Sadly, that is indeed a downside of the limited weaponry, but much of it is hidden so if you know the map you may be able to make up for the loss. Another downside is the difficulty of the map is rather dependent on the limited armament with no uber enemies; this means the map will probably be very easy on a server like L-atitude with credits and armor regeneration. The forest looks nice but if I made it again I'd probably do it differently only because of the restrictiveness of it. If you ever try it again be sure to try to find the secret room if you haven't yet! Thanks for the kind words regarding the map and eventually (have started work) I will finish the finale which will be mostly survival based.
I agree, this map has real co-op, and is fun to play.