Videos
- edit
- /
- history
- /
- upload files
Siege (OC Remix)
Author: | Rickets007 (Original map) / Maestro Fénix (OC version) |
.bsp filename: | cs_siege_pcs_oc_v3 |
Date of release: | 19/11/11 (V1)- 21/04/12 (V2)- 28/04/13 (V3) |
Game Requirements: | CSS |
Suggested Players: | 2 - 8 |
Estimated time to beat the map | 15 - 20 minutes (medium) |
Type of the game: | Co-op. |
Size: | 40mb on bz2, 130mb uncompressed. |
Briefing
You are part of the BLUESHIFT H.E.V. SQUAD of the Black Mesa Research Center. Your squad is specialized in combat using HEVs, so you
have been sent to a distant outpost belonging to Black Mesa to recover the communications. The outpost, situated in the north, host a part of the servers that the Black Mesa Research Center uses for their investigations.
INCOMING TRANSMISSION FROM HQ//08:30AM,MAY 16,200^K·S@\HO)WÇERROR
"The continuous signal that emits the outpost has been stopped, and due the confusing images and radio signal that we could recieve before lost completely the contact, we believe that the staff that works there are under an attack of a possible terrorist group. Your mission is simple: Reach the outpost, neutralize any enemy there, and restore the communications.
Is a shame that no one of your group cant be here in this great day. I´m sure that you would be prefered to stay here to watch the great experiment that the scientists are ready to do at this moment, but the duty calls. Dont worry, if everything happens as i think, i´ll be able to tell ours what happened.
Good luck.
Ah, a last thing, boys. Kate says that every one of you are invited to the party of this tonight. Heh heh.
END OF THE TRANSMISSION
Description
The map is a remake of the Counter-Strike 1.x map cs_siege but with several additions. Rickets007 wanted to keep the feel of this map as close to the original cs_siege as possible. He kept the same layout as in the original map but added to the inner complex almost doubling its size. Furthermore, he reworked the sewer system to be less linear and included two additional access points.
Started as a mapAdd experiment, finally it ended as a map. After get his permission, i modified lightly the map, removing the hostages and other elements that doesnt work in Obsidian Conflict, and added entities to make the "mission". I optimized as i can the map with the new elements, and the test shows that the number of FPS are good (60 the lowest, 230 the highest). The files (map+custom content), with the bz2 compressor, have the size of 38mb (more or less). The total size decompressed is around 117mb.
The minimum number of players are two, and the maximum eight.
Additional info
Features:
- 5 new weapons.
- A multi passenger armored vehicle.
- Custom props.
- A new model of a enemy.
- Waiting Room (no more people rushing just when they end load the map. With this, the people will have 1 minute to load the map, allowing play it just in the beginning).
- Half-Life Style.
Tips
- You will need at least 2 players in order to can play this map. Is necessary for activate the dual buttons.
- Make sure that there are space when you are going to left the vehicle. You can get stuck in walls/ceiling (dont left the vehicle in the tight "tunnels" of the garage, and watch out with the ducts of the ceiling).
Additional credits
Rickets007: Original map creator
Maestro Fenix: OC version creator
Twinke Masta
Kimono
Thanez
Quad
Cliffton_Vlodhammer
Elions
Teh Snake
Cool Ranch
Brigadierwolf
JIHAD
Wannabe
Mantuna
Scorpion!!!
[N-N]Alligator
Frere D´Arme
DEAN
Provenance mod
Antonidos
Romka
z33ky for the scientist voices
Special Thanks to
VALVe
Gearbox
The OC community
Changelog
Tags
Rate this map
4 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Post preview:
Close previewerror in cs_siege_pcs_oc_v3.res
see line 295 - 302
"Sound\maps\weapons\bem3\m3-1.wav" "file"
"Sound\maps\weapons\bem3\m3_insertshell.wav" "file"
"Sound\maps\weapons\bem3\m3_pump.wav" "file"
"Sound\maps\weapons\Beretta\pistol_fire2.wav" "file"
"Sound\maps\weapons\Beretta\pistol_reload1.wav" "file"
"Sound\maps\weapons\mp5k\mp5k_fire1.wav" "file"
"Sound\maps\weapons\mp5k\mp5k_fireburst1.wav" "file"
"Sound\maps\weapons\usas-12\xm1014-1.wav" "file"
error ..\maps\.. wrong folder
must be so
"Sound\weapons\bem3\m3-1.wav" "file"
"Sound\weapons\bem3\m3_insertshell.wav" "file"
"Sound\weapons\bem3\m3_pump.wav" "file"
"Sound\weapons\Beretta\pistol_fire2.wav" "file"
"Sound\weapons\Beretta\pistol_reload1.wav" "file"
"Sound\weapons\mp5k\mp5k_fire1.wav" "file"
"Sound\weapons\mp5k\mp5k_fireburst1.wav" "file"
"Sound\weapons\usas-12\xm1014-1.wav" "file"
strange, but the sound Berets work after restarting the client
Strange. Somehow, the actual RES file must be mixed with the working one after the test. Thanks for reporting, it has been fixed.