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Obsidian Conflict
Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe.
It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula.
Visit the official site at http://obsidianconflict.net/
Obsidian Conflict 0.1.3.5 (Current Version)
Date of release
January 23, 2012
Download mirror(s)
Client Files: 0.1.3.5
Obsidianconflict.net (CLIENT FILES)
lua.kr (Client Files Mirror)
MapDB (Client Files Mirror)
Server Files: 0.1.3.5 (These are for servers only, do not install these if you are not hosting a server)
Obsidianconflict.net (SERVER FILES)
lua.kr (Server Files Mirror)
MapDB (Server Files Mirror)
There are many ways you can help!
There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Changelog 0.1.3.5
SERVER:
[Add]Mod version to DLL init strings
[Add]Level change note to the 'sv_lan' convar
[Add]Support for customizing view recoil settings for scripted weapons
[Add]'sv_selfdamagepenalty' convar to determine whether players should have points deducted for damaging themselves
[Add]'sv_showents' command to dump a list of entities to console
[Add]'buildver' command to print information about the binary
[Add]Model path fixups to reduce memory footprint
[Add]env_caption_token_emitter entity to enable manual emission of close captions and subtitles
[Add]'sv_brush_preview' command to facilitate viewing brush models by model identifier
[Add]Spawnflag to logic_player_branch to allow counting only live players
[Add]Player extinguishing upon death
[Add]FCVAR_SERVER_CAN_EXECUTE to the 'say' and 'say_team' commands
[Add]Anti-griefing countermeasure for npc_turret_floor
[Change]'ch_createairboat' and 'ch_createjeep' commands now place players in vehicles upon spawning them
[Change]point_teleport now supports teleporting clients outside the specified radius
[Change]npc_bullsquid now detect headcrabs more reliably
[Change]Players now become non-solid when on ladders
[Change]env_entity_dissolver now dissolves players properly
[Change]Hid multiple point_viewcontrol enabled warning
[Change]Greatly reduced the chances of players getting teamkilled by vehicles driven by teammates
[Change]Disabled respawning for health vials dropped by NPCs with the 'drop healthkit' spawnflag
[Change]Disabled respawning for healthkits thrown by rebel medics
[Change]Parented trigger_hurt, env_beam and env_laser entities now correctly award points for kills to their holding player
[Change]Entity spawning commands to automatically convert given strings to lowercase
[Change]Players calling for help now have some influence on rebel medics and vortigaunts that are able to charge players' armor
[Change]NPCs under the influence of ai_goal_follow will now timeout and follow another player if the one they are following turns idle
[Change]Integrated code additions for overriding individual NPC weapon proficiencies by Gjsdeath (http://steamcommunity.com/id/gjsdeath)
[Change]Player ragdolls and gibs wil now be ignited if their owning player is on fire at death
[Change]Game description strings now include the mod and hotfix version
[Change]entityflame now calls Extinguish() on all flammable entities
[Change]'motdurl' convar value changes now take effect instantaneously
[Change]Tripmine lasers now ignore friendly NPCs
[Change]Player spawned vehicles will now emit a locked sound when used by a non-owning player
[Change]Integrated scenes.image fallback by TomEdwards (http://developer.valvesoftware.com/wiki/User:TomEdwards)
[Change]Integrated AI perception behavior enhancement by Anzy (http://developer.valvesoftware.com/wiki/User:Anzy), controllable with the 'ai_investigate_sounds' convar or the 'investigatesounds' keyvalue
[Change]Telefragging is now controllable with the 'mp_telefrag' convar
[Change]npc_manhack_weap now prevents collisions with players when not in teamplay (W.I.P.)
[Change]The number of pellet shots for weapon_shotgun and weapon_scripted now follows the value of the 'sk_plr_num_shotgun_pellets' convar
[Change]item_ammo_crate now prevents players standing on top of them denying them from being used
[Change]NPCs now allow overriding their field of view through the 'fovoverride' keyvalue
[Change]Enabled RPG laser toggle sounds
[Change]monster_bigmomma and zombie variants now allow specifying names for child headcrabs through the 'crabname' keyvalue
[Change]Disabled the Mega Gravity Gun picking up vehicles and crane magnets
[Change]Disabled the Gravity Gun punting or pulling props that have players on top of them
[Change]The Gravity Gun now disables punting player occupied vehicles (controllable with the 'physcannon_punt_drivenvehicles' convar)
[Change]Enhanced vortigaunt accuracy against players
[Change]'ent_create' and 'give' commands now call Activate() on spawned entities
[Change]The healer now awards points for healing allies, controllable with the 'mp_healerpoints' convar
[Change]trigger_changelevel now supports delayed level transitions (controllable with the 'sv_levelchange_delay', 'sv_levelchange_percentage' and 'sv_levelchange_message' convars)
[Change]Improved Half-Life 2 campaign MapAdds
[Fix]Players occasionally picking up grenades, S.L.A.M.s or manhacks without ammunition being supplied
[Fix]Crossbow bolt explosion damage being applied twice
[Fix]point_vehiclespawn using incorrect data types
[Fix]'showmapbriefing' command causes crashes when used on dedicated servers
[Fix]Bug #76 (Flag/keyvalue to disable god/notarget in point_viewcontrol)
[Fix]Thrown rollermines teamkilling players and allied NPCs
[Fix]Points being awarded for damaging teammates
[Fix]Partially fixed Bug #80 (FireUnderwater1/2 option doesn't work on scripted weapons)
[Fix]Bug #74 (Jeep does not stop when the driver is killed by gauss deflection)
[Fix]Points being awarded for dropped healerkits being picked up by players on the opposing team
[Fix]Children of held props colliding with the carrying player
[Fix]Bug #22 (func_tank output not firing)
[Fix]Players and NPCs dropping persistent weapons when gibbed while the Mega Gravity Gun is active
[Fix]Bug #83 (point_viewcontrol does not force unscopes when activated)
[Fix]npc_turret_floor not correctly using looping sounds
[Fix]Integrated CAmbientGeneric stop and toggle fix by TomEdwards (http://developer.valvesoftware.com/wiki/User:TomEdwards)
[Fix]Integrated CFuncMoveLinear fix by Quanta (http://developer.valvesoftware.com/wiki/User:Quanta)
[Fix]Bug #29 (Weapons respawn at incorrect locations on certain maps)
[Fix]Bug #30 (Unable to pick up previously submerged dropped ammo)
[Fix]Bug #31 (RPG and Tau cannon ammo bug)
[Fix]Bug #35 (Manhack killing defender crash the game)
[Fix]Partially fixed blood sprays appearing incorrectly when shooting players when not in teamplay mode
[Fix]Bug #73 (Waypoint crash)
[Fix]Bug #89 (Model Exploit)
[Fix]Bug #78 (oc_harvest - Prop and Bucket Glitching)
[Fix]monster_ichthyosaur and npc_ichthyousaur being classified incorrectly
[Fix]Bug #81 (Disable barnacles attacking ichthyosaurs)
[Fix]Target ID not correctly showing the dispositions of NPCs that had their dispositions changed via the SetRelationship input
[Fix]monster_gargantua not cleaning up flame trails properly when deleted
[Fix]Crash related to Mortarsynths
[Fix]Several NULL pointer crashes
[Fix]Crossbow and grapple hook reload sounds not being played on owning clients
[Fix]Issue related to NPC names
[Fix]Blood sprays appearing incorrectly when shooting friendly NPCs
[Fix]Physics environment gravity changes being delayed
[Fix]Bug #38 (Bugs related to player nocollide)
[Fix]Integrated two physics constraint fixes by Bloodykenny (http://developer.valvesoftware.com/wiki/User:Bloodykenny)
[Fix]'phys_swap' command causing floating client-side props
[Fix]Partially fixed Bug #6 (monster_human_assassin regression)
[Fix]Players being unable to spawn if spawn points are obstructed, even if player collisions are disabled
[Fix]Potential crashes due to CBaseEntity pointer caching
[Fix]Player-spawned projectiles colliding with other players when not in teamplay mode
[Fix]Rollermines not awarding points when killed (W.I.P., only works with game_score at this time)
[Fix]Rollermines and turrets spamming invalid ragdolls when grabbed by the Mega Gravity Gun
[Fix]Bug #20 (Inability to unscope during scripted weapon reload)
[Fix]Bug #36 (Ways around telefragging)
[Fix]Bug #39 (Changing game over behaviour in lives mode)
- mp_livesmode: 0 = off, 1 = normal (change to next map on all players dead, 2 = restart map on all players dead
[Fix]Bug #40 ("GiveLivesToDeadPlayers" input for game_lives_manager)
[Fix]Bug #34 (Option to disable npc_zombine pulling grenades)
[Fix]Bug #33 (npc_zombine not accepting custom models)
[Fix]'explode' command not gibbing players
[Fix]Player-spawned vehicles being unable to clear jumps on campaign maps
CLIENT:
[Add]Keybind listing for the 'Send/Recall Squad' command in Options
[Add]Missing icons for dead players
[Add]Fallback map icons for the simplified server browser
[Change]Disabled mipmaps for airboat and jeep spawning decals
[Change]Points transfer panel elements now use translated strings
[Change]Updated textures for Viewmodel Arms, Uzis and Sniper Rifle by Lt_Commander
[Change]Various Broken_escape_2 textures updated by Lt_Commander
[Fix]Hud text and vehicle crosshairs being cut off
[Fix]Bug #26 (Give Points window text doesn't fit in the dialog)
Maps included
coop_zelda01_b
ep1_oc_broken_escape_01
ep2_oc_broken_escape_02a
ep2_oc_broken_escape_02b
ep2_oc_broken_escape_02c
oc_antlion_attack_01
oc_breakout
oc_Bunker
oc_cannon_1
oc_cannon_2
oc_cardwar
oc_castledefense
oc_courier
oc_danmaku_i
oc_docks
oc_evildead
oc_fireteam_1
oc_fireteam_2
oc_freezingpoint
oc_harvest
oc_kake_l
oc_lobby
oc_manor
oc_newgappi_g
oc_return_c17_01
oc_return_c17_02
oc_return_c17_03
oc_return_c17_04
oc_return_c17_05
oc_return_c17_06a
oc_seamus
oc_sewers
oc_stadium
oc_starlight
oc_starship_troopers
oc_stitches_1
oc_stitches_2
oc_umizuri_j
oc_waking_dead
oc_wgh
oc_wildfire
oc_zelda02_g
ocf_deadland
z_harrier2_f
All versions below this point are old. Just a couple of servers use them. Go back and download the latest version for the best experience.
Obsidian Conflict 1.3.5
Date of release
May 30, 2010
Download mirror(s)
Client Files: 1.3.5
Moddb (CLIENT FILES)
Cartman-200 (Client Files Mirror)
Lua.kr (Client Files Mirror)
Natural-Selection2 (Client Files Mirror)
There are many ways you can help!
There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Changelog 1.3.5
Changes / Fixes
- Made ConVar 'r_rainwidth' a non-Cheat (request by Tysn for harvest)
- Dedicated Server Console Messages are now Red Colored
- Join/Leave Messages are now Green Colored
- Namechange Messages are now Orange Colored
- Teamchange Messages are now Brown Colored
- Tickrate has been limited to 66 because any higher can cause problems
- Handling for SteamID. (Now OC shouldn't be affected by an SteamID change anymore)
- completly disabled 'ch_createapc' for now
- Removed Lives from saving over Transistations as it's causing problems
- Removed Coloring of the Scope for the Sniper
- Map Overview will now automatically turn on when it's available
- ConVar 'sv_allowgaussjump' & 'sv_tauplayerradiusdmg' is now a non-cheat ConVar
- Entity 'item_ammo_crate' now uses proper models for Crossbow Bolts, Combine Balls and 357 Ammo
- ConCommand 'fov' is now a non-cheat command and locked to 75-90
- 'npc_apcdriver' spawnflags 'No Rocket Attacks' & 'No Gun Attacks' being useless
- Player MuzzleFlash turning on when Assassin or Barney started shooting, which was caused by an Angle fix for the MuzzleFlash added in 1.34
- Local Player being visible in 'point_viewcontrol' even when the flag 'Player Invisible' was set
- Rare Crash in Ammo Hud caused by Scripted Weapons
- LivesCounter Panel not hiding when the Player is dead under some circumstances
- Rare Crash caused by Waypoints
- Clients able to use ConCommands 'rr_reloadresponsesystems' & 'sv_soundlist_dump' & 'sv_soundemitter_flush' & 'sv_soundemitter_filecheck' & 'sv_findsoundname' to lag/crash servers
- (Team)Score can't go negative when using 'game_score' even with the Negative Flag set
- Lives going negative in some circumstances
- Calling FireUser* required a String Argument even tough Hammer didn't say so
- Input 'Kill' and 'KillHierarchy' & ConCommand 'ent_remove_all' being able to remove players which caused problems and in some cases a crash
- ConCommand 'ent_setname' not being able to handle special identifiers like '!self'
- Crash caused by entity 'game_ui' when a player that is affected by it disconnects
- 'npc_antlion' and 'npc_antlionworker' not being able to burn
- 'npc_combine_camera' not firing 'OnDeath' & 'OnLostEnemy' & 'OnLostEnemyLOS' & 'OnLostPlayer' & 'OnLostPlayer' Output
- Rare Crash caused by 'npc_mortarsynth'
- Entity 'logic_measure_movement's Input 'SetMeasureTarget' & 'SetMeasureReference' & 'SetTarget' & 'SetTargetReference' not handling '!activator' & '!caller'
- 'prop_vehicle_jeep' turning into an 'prop_vehicle_jeep_episodic' even episode two isn't enabled
- 'ch_createjalopy' being usable when cheats are enabled even tough EP2 isn't enabled causing the Server to crash
- 'showtriggers_toggle' being usable without cheats (a leftover from some old beta testing)
- 'point_viewcontrol' not turning off on the end of a map which causes render errors
- 'trigger_playermovement' not properly removing forced duck from player when leaving the trigger
- Player getting negative Score even 'sv_allownegativescore' is set to 0
- Entity 'func_tank' and subclasses spamming the console with 'Ammo Remaining' Messages
- Entity 'func_tankairboatgun' & 'func_tankphyscannister' not firing Output 'OnFire'
- Airboat 'prop_vehicle_airboat' causing a crash when calling for example the 'EndGame' Input of a 'game_end' while a player drives it
- 'func_precipitation' not showing up on monitors ( no reflective glass support yet )
- OC Map Particle Loading not working ( Particles {} in _modify.txt & _particles.txt )
- Weapon 'weapon_sniperrifle' not zooming out while reloading (thus not zooming back in after reload too)
- Map Overview not being at the right position (was conflicting with the score panel)
- MOTD and Map Briefing showing up on Background and Commentary Maps
- Entity 'trigger_serverragdoll' not respecting Filter Flags
- BigMomma spit colliding with brush trigger
- Cleaned BigMomma's AI a bit to let it use Spit, Meelee and Headcrab spawn use more smoothly (it isn't perfect but better then before)
- Bigmomma not fading away when dead
- Alien Grunt trying to kill Enemy Hornets
- NPC 'monster_alien_controller' hurting other alien controller with their attack which are in the same team
- Physics objects that are stored into the inventory now also force their childs to be nodraw (fixes things like env_sprite glowing at the players position).
- Rare Crash on client while processing entity data
- Airboat Gun not using the right Ammo HUD
- Player being able to block 'item_ammo_crate' Entitys by constantly pressing USE at it
Additions
- 'renderdist' keyvalue for all entitys that are able to use holograms (it specifies how far away the effect begins)
- 'stopsounds' which is the same ConCommand as 'stopsound' but without the need for cheats being enabled
- Devs & Donators having the Custom Color set on Chat, Scoreboard, TargetID & Deathnotice
- Command 'rcon_say' which is mostly used by HLSW to display the right name instead of just Console (name must match one of those in cfg/allowed_admin_names.cfg)
- Per Map Particle Loading via Manifest file in the following format: particles/particles_.txt (the format inside of the file is the same as for the default manifest file also in that directory)
- 'bot_add' ConCommand (pretty much the same as 'bot')
- '[Beta]' GameModeTag while being in Beta Development & '[L]' GameModeTag when running an Listen Server
- Usage Description for ConCommand 'playgamesound' when no Argument is given
- ConVar 'cl_restrict_server_commands' ( which was removed by valve ) to prevent server executing commands on the client
- Addon System (loads every folder as game folder under add-ons that contain a info.txt with the exception for ep2, episodic, lostcoast, css, dod and hl1 which only get loaded when the correspondenting mount is enabled)
- ConVar 'motdurl' any url used with this ConVar (change it's value to 'none' or simply '' to use the motdfile ConVar) will automatcally get's the current version string passed trough (PHP: $_GET["version"]) which makes the MOTD more dynamic, feel free to request more…
- ConVar 'sk_bigmomma_meelee_range' which specifies the distance in units where BigMomma will try to run after you to meelee attack you
- New Spawnflag on 'point_viewcontrol' which gives the ability to hid the affected players hud for clear view
- 'server_default.cfg' and 'listenserver_default.cfg' to provide basics for a successful server setup
Map Updates
- ep2_oc_broken_escape_02a added/updated
- ep2_oc_broken_escape_02b added
- ep2_oc_broken_escape_02c added
- oc_cardwar added
- oc_starship_troopers added
- oc_wildfire added
- coop_zelda01_b added
- oc_zelda02_g added
- oc_newgappi_g added
- oc_return_c17_01 added
- oc_return_c17_02 added
- oc_return_c17_03 added
- oc_return_c17_04 added
- oc_return_c17_05 added
- oc_return_c17_06a added
- de_dust mapadds added
- ep1_oc_broken_escape_01: Significantly shortened the trainride, added background buildings to the trainride, various optimization, tweaked the difficulty a bit, reworked some npc spawning, graphically improved some areas, transition to ep2_oc_broken_escape_2a added, reworked the HDR lighting, compiled lighting with -StaticPropPolys -StaticPropLighting -Final. Other minor changes. All content is now in the mod folder instead of the bsp file.
- oc_waking_dead: Reworked the fog, better atmosphere, much higher view distance. A lot of optimizing all over the map, hopefully no more vertex engine errors, some model textures on brushes and displacements fixed. Some game breaking bugs and exploits fixed. CS:S weapons will now use the mod's weapon scripts instead of the old outdated ones which were embedded in the .bsp. Fixed some mistakes in weapon placing, resulting in wrong weapon behaviour like a shotgun-p90. Other minor changes and fixes.
- oc_lobby: Added a few more info posters. Compiled with HDR. Made the Alyxgun the default weapon on startup.
- oc_manor: No Longer requires Lost Coast to be mounted. Players now start with a cz52.
- oc_stitches: Players now start with a cz52. Many weapon pickups are now in the second map. Increased the number of enemies. The Lieutenant's guards are now armed with g36c's.
- oc_fireteam: Players now start with a smg1. An ammo crate of smg1 grenades is now located at the end of the first map, so games can't get deadlocked when fighting the strider. Added a few more enemies. Added various weapon pickups. Placed a respawning rocket launcher in the final section of the second map to prevent deadlocks. Included worfox's map origin spawn fix for the second map
- oc_courier: No Longer requires Lost Coast to be mounted. Players now start with a spas12. Shotgun ammo crates are now at all spawnpoints. Some OICW's and g36c's are scattered around the map. Added more ambient sound. Music now plays during the defense finale. Fixed some of the game_texts displaying cut-off messages. Remove the now unnecessary shotgun ammo for sale from the merchants
- oc_harvest: Fixed Juniper Texture. New farm upgrade: Drip Irrigation. Allows large numbers of crops to be watered easily. New farm upgrade: Greenhouse. Lets brown mushrooms be grown on the farm. Compiled with HDR. New rain sound. Added color correction effects when raining. New spa music. Added color correction effects to the spa. Made new Tree models and placed them around the map. Added birds to the forest, can be hunted for meat at $5 each. Updated pawnshop merchant weapon sales for bird hunting: Crossbow: $50 Ammo $1, Magnum: $100 Ammo $3, Sniper Rifle: $150 Ammo $5. New farm upgrade: Smokehouse. Lets you marinate and smoke bird meat to turn it into jerky. Prevented Kitchen items from being thrown into the harvest bin. Lowered the cost of the portable produce teleporter from $950 to $750. Placed physics clips over the rock clusters to prevent people from throwing things behind them. New Grass Texture. Added mountains to the skybox. 2D skybox changes for raining weather. New plant type: Tomato, costs $20 and continues growing indefinitly as long as it is watered. New plant type: Corn, costs $45 and continues growing indefinitly as long as it is watered. New farm upgrade: Fertilizer. Allows tomatoes and corn to be grown on the farm. Increased sale price of eggs from $15 to $20. Increased price of bullchicken feed from $15 to $20. Increased sale price of fried eggs from $20 to $25. Merged barn harvest bin system with the one outside. Next day profit from sold eggs now appears on the outside tables rather than inside the barn and therefore is affected by the farm upgrades. Lowered the cost of bullchickens from $65 to $40. Increased sale price of banana cream pies from $45 to $50. New Kitchen Recipe: Salsa. New Kitchen Recipe: Guacamole. Fixed missing fencepost next to the harvest bin. New Farm Upgrade: Automatic Teller Machine. Allows cash to be stored and withdrawn. Rainbow now appears on clear days after rain. New after rain music. On days where there is a rainbow, there is now a very small chance that a pot O' gold can be found in the forest. It can be sold at the pawnshop for $90. Added hunting poster to the forest. New Hardware Store Item: Cookbook. Gives a list of recipes to use in the kitchen. New Farm Upgrade: Alarm Clock. A toggleable item that can be used to increase the length of days. Implemented an unplanted seed limit to prevent rich players from lagging/crashing the server by buying a ton of seeds. Added plant limits to reduce the risk of servers crashing. Size of antlion attacks are now based on the number of individual farm upgrades, rather than strictly off of the harvest limit upgrades.
- oc_kake updated to version l
- oc_umizuri updated to version j
MISC CONTENT Additions/Changes/Fixes:
- Added new model and sound for cash pickups
- "CZ52" Custom Weapon added
- "mp5k" Custom Weapon added
- "ak5" Custom Weapon added
- "Remington 870" Custom Weapon added
- "HMG1" Custom Weapon added
- Added bucket positions list for custom weapons
- Added Icon for the alyxgun rounds and a picture in the drop ammo menu
- Added Manhack "ammo" icon
- Added Grapple hook icon
- Added Annabelle icon
- Added Citizen suitcase icon
- Added Citizen package icon
- Added Oldmanharpoon icon
- Added New GameIcon
- Included some common NPC models to prevent "misaligned node" engine error caused by the dynamic mounting
- Added Smg1 distance sounds
- [Added models for .357, crossbow and ar2 alt-fire ammo crates
- Added Chinese Translations
- New gamestartup song (Path of Borealis rock version by Alex23)
- Made G36c NPC-usable, changed accuracy and fixed muzzleflash/ shell ejection as well as the world model not being held in the player's hands
- CS:S weapon models updated with proper muzzleflashes and shell ejection
- Spas12 now holds 10 rounds and has a new firing sound
- Some mapadd updates for the campaign maps
- Uzi animations and sounds updated
- Updated Japanese translations
- Made AR2 model 2-handed
- Scout now uses .357 ammo instead of AR2
- AK47 now uses AR2 ammo instead of custom ak47 ammo
- Firerate of some CS:S weapons tweaked
- xm1014 replaced with spas12 until auto-shotgun code is fixed
- Tweaked some settings in skill.cfg
- Raised gauss max charged damage
- Changed healer's empty sound
- Assassins pistol having a missing texture when running in HDR mode
- M3 now shoots at the correct speed
Maps included
Antlion_attack by DaMaN
Breakout by Tysn
Broken_escape by W0rf0x
Bunker by JoeScoma
Cannon by Hickadam
Cardwar by Tysn
Castledefense by W0rf0x
Courier by Tysn
Courier by Tysn
Danmaku by Zteer
Deadland by Skidz
Docks by Joescoma
Evildead by Hickadam
Fireteam by Tysn
Freezingpoint by Skidz
Harrier by Zteer
Harvest by Tysn
Kake by Zteer
Lobby by Tysn
Manor by Tysn
Newgappi by Zteer
Return_c17 by DaMaN
Seamus by Skidz
Sewers by Joescoma
Stadium by Skidz
Starlight by Power-Mad
Starship_troopers by Tysn
Stitches by Tysn
Umizuri by Zteer
Waking_dead by DaMaN
Wgh by Fox
Wildfire by Tysn
Zelda by Zteer
Obsidian Conflict 1.3.4
Date of release
December 15, 2008
Download mirror(s)
Client Files: 1.3.3 to 1.3.4 Patch Release
Obsidianconflict.net (1.3.3 to 1.3.4)
Moddb (1.3.3 to 1.3.4)
Client Files: 1.3.4 Release
Obsidianconflict.net (1.3.4 FULL DL)
Moddb (Client Files Mirror)
There are many ways you can help!
There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Changelog 1.3.4
Changes / Fixes
- Fixed Several crash instances.
- Fixed CSS muzzle flashes not originating from the barrel of the gun in some circomstances.
- Fixed some change team exploits.
- Fixed My Items panel not working on some resolutions.
- Fixed func_tank effects not working.
- Fixed a bug related to the merchant giving items.
- point_hurt can now have filters in hammer.
- Fixed env_embers having no default texture for older maps.
- Fixed some uzi ammo handling bugs.
- Fixed parenting not showing up on info_player_* entities in hammer.
- Changed up player spawning and corrected some bugs.
- Spectators can no longer set off hopper mines.
- Fixed Sniper and OICW sounds being played everywhere.
- Default skill has been set to 2.
- Player announcements and find players will now be disabled while in spectator.
- Player held props will now be dropped when the player leaves the server.
- Player owned vehicles will now be destroyed when the owner player leaves the server.
- Players will now be correctly removed from map vehicles when they leave the server while driving.
- Players joining a lives map in a series will spawn with extra lives on the next map if they have 0.
- Half-Life 1 wall chargers and health chargers will now change their texture to enabled or disabled depending on their state.
- Stuttering from player created beams such as sniper rifle and flashlight beams have been resolved.
- func_gravity will now correctly revert the players gravity when they leave the trigger bounds.
- The Jalopy radar will work for all jalopys now, not just the last spawned.
- Weapons selection hud element has been optimized to fit more custom weapons on screen.
- Corrected issues in spectator mode while a point_viewcontrol is active.
- Local players will now show up in point_viewcontrols.
- Changed the way how env_hudhint was reading messages (it now supports localized strings as well as plain).
- Fixed some ammocrates not showing up right
Additions
- Added Custom Icon Option to info_radar_target.
- Added Option to Enable/Disable the Hazard Lights on the Jalopy (disabled by default).
- Added convar sv_visible to let server administrators decide if they want to add the server to Valves Master Server or not (useful for Mappers that want to test their map without anyone seeing the server).
- Added maps/cfg/_particles.txt to allow custom particles (works in _modify.txt too) Format: { Particles { "file" "" } }
- Added ep1 and ep2 tags, which get's set on the server as soon as one of this content is mounted.
- Added Headlights to the Jeep.
- Added trigger_auto_crouch which is a re-creation from Left 4 Dead.
- Added ForceDrop Input to prop_physics and prop_physics_override
- Added Makrontt le necron's tweaked css weapon scripts and weapon icons.
- Added an option to let weapon lasers/sprites use custom color's like the flashlight.
Map Updates
- Corrected some mapadd bugs.
- Replaced the old energy vortex effect in ep1_citadel_01 with a particle effect.
- Re added oc_starlight.
- Added several new mapadds for Half-Life Source.
- Updated oc_danmaku to version i.
- Added a new map, oc_antlion_attack_01.
- Added a coop mapadd mission for de_chateau.
Maps included
Obsidian Conflict 1.3.3
Date of release
August 25, 2008
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Changelog 1.3.3
Changes / Fixes
- NPC melee attacks being interupted by damage has been tweaked slightly to prevent stuttering.
- Made some alterations to the custom player model system.
- Shield now protects against Nervegas, Poison, Radiation, and Acid damage.
- Re-activated player lag compensation for teamplay maps and when friendly fire is on.
- Show all players key will now only show players on your team.
- Attention and medic calls will now only appear to/from players on your team.
- Fixed several team changing exploits and bugs.
- Fixed module models.
- Fixed a crash related to the hud waypoint system.
- Fixed some exploits related to Spectator mode.
- Fixed several point_message_multiplayer bugs.
- Fixed some infinite sound loops.
- Fixed logic_merchant_relay purchase sound playing everywhere.
Additions
- Added Hand Grenades to weapon_scripted.
- Added some skill convars for fast zombie.
- Added points saving for players that get dropped from the server for any reason.
- Added sv_mapmodifyfile convar. Set this to the name of a mapadd script to be used on the next map instead of the default. Mounting settings will still be grabbed from the default mapadd script.
- Added sk_stalker_aggressive, which if set to 1, will force the Stalker to attack even when unprevoked.
- Added OnPlayerSpawn output to player spawn ents.
Map Updates
- Updated oc_breakout.
- Updated oc_courier.
- Updated oc_harvest.
- Updated oc_kake to version k.
- Updated oc_stitches series.
- Updated z_harrier2 to version f.
- Added our new lobby map created by Tysn, oc_lobby.
Maps included
Obsidian Conflict 1.3.2
Date of release
July 31, 2008
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Changelog 1.3.2
Changes / Fixes
- Optimized merchant, player model asset, and points transfer data sending.
- Fixed several player model exploits.
- Fixes and alterations made to ep2 coop.
Additions
Added Ammo drop window.
Added an option to turn off content flushing.
Added Romka's Gordon playermodel.
Map Updates
Updated oc_wgh.
Temporary fix for oc_freezingpoint's not respawning RPG.
Maps included
Obsidian Conflict 1.3.1
Date of release
July 15, 2008
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Changelog 1.3.1
Changes / Fixes
Fixed spawning of vehicles exploit.
Added a missing texture.
Fixed a crash related to vehicle swaping.
Fixed smg and ar2 nades not being purchasable from merchants.
Fixes and alterations made to ep1 and ep2 coop.
Additions
Added player points transfer window. Look at a player you wish to give points and press your transfer button ( configurable in your control settings ). Choose how many points you would like to give, and press accept.
Added cheat command givepoints, can only be used with sv_cheats.
Maps included
Obsidian Conflict 1.3
Date of release
July 12, 2008
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Changelog 1.3
Changes / Fixes
- Now using the Episode 2 Engine.
- Added Several HDR material fixes. Some textures were too bright or not setup correctly.
- Alyxgun can now be used by the player, complete with model and two fire modes. ( Burst and Auto )
- Added giveat cheat command to give weapons on the floor where the player is looking.
- Weapon_scripted can be used by npcs.
- Many other additions to weapon_scripted.
- More npc_zombie custom hammer settings for custom models.
- npc_merchant complete.
- Can spawn Jeeps in certain levels ( Mapper choice ).
- Ichthyosaur now functional.
- Made multiple env_fog_controllers possible and per-player fog.
- Point_viewcontrols now give the player godmode and notarget while in use.
- Added an option to trigger_changelevel to select a specific modify file for the next map to use.
- Players collide with each other again.
- Medkit/Healer can be dropped again, but no extra ammo gained from picking it up.
- npc_create_equipment is now unique for each player.
- Both map briefing and Message of the Day can display together now.
- Several changes made to the Hydra code including some cleaned up interpolation and sounds.
- A number of ai_ entities now work better in a multiplayer environment.
- Much of the Hl2, Ep1, and Ep2 campaigns have been fixed up for co-op with mapadd scripts.
- Much of HL:S has been fixed up for co-op with mapadd scripts.
- Made it possible to revive players with no lives who have been put into observer mode.
- Helmet is now a personal player shield which can be toggled. Old maps still using the item_helmet entity will convert to shield automatically, so pre 1.3 maps don't need to be recompiled.
- Antlion_maker updated for multiplayer environments.
- Lives are now saved when players leave a server to prevent exploiting.
- ai_goal_follow behavior has been updated for MP.
- Spec camera is now 'fixed position' by default, but can be changed with mp_forcecamera.
- Changelevel triggers get deactivated for one minute after they have been used.
- Changelevel triggers now have a sprite representation.
- Player Manhacks now have a limit.
- Player Manhacks will better loiter around the owning player now.
- Removed sway from weapon_sniperrifle.
- Fixed weapon_scripted weapon hud icons not showing.
- Fixed weapon_scripted not autoswitching like other weapons.
- Fixed High-Def Bullsquid model crash.
- Fixed Shell Eject on CS type weapon models.
- Fixed vehicle gib death bug.
- Fixed several memory leaks.
- Fixed some issues with weapon strips.
- Possible fix for strider aggressive behavior enemy handling.
- Made mapname_cfg.txt have higher priority than server.cfg.
- Fixed a crash involving switching weapons while jumping.
- Fixed enable/disable inputs on snowfall and ash precipitation.
- Fixed a crash involving fading decals and water.
- Fixed Obsidian Human Grunt models.
- Fixed Human Grunts not being able to throw grenades.
- Fixed headcrabs falling from zombies being set to the wrong team.
- Fixed various physcannon bugs in Episode One.
- Fixed momentary_rot_button and linked door functionality.
- Fixed vehicle view lag.
- Fixed CS:S weapons not sitting in players hands.
- Removed Impulse exploits.
- Fixed worldmodel dual uzi tracers not originating properly.
- npc_furniture will no longer take damage and will not give players points.
- Fixed tentacle not performing its sequences.
- Removed frag grenade timer reset on pickup.
- Fixed gibs from gib emitters never fading.
- players in a vehicle_prisoner_pod will now use the prisoner pod animation.
Additions
- Added Ironsights. Mapper or server operator chooses whether this is allowed.
- With Ironsights, it is possible to turn off the crosshair to give gameplay a twist.
- Can now use custom client-side player models (if other clients also have your model, they will see you using it).
- NPC lag compensation added to increase the chance of hitting NPCs if you have a high ping.
- Custom NPC bounding boxes. Makes large headcrabs possible, etc…
- Added npc_mortarsynth.
- Entity to create teleport effects (sprite, lightning beams, and sound).
- Flag on npcs that only take damage from explosions to allow bullets to damage them.
- Added sv_forcehardleveltransitions to always make hl2dm-like transitions through trigger_changelevels.
- Added prediction similar to the physcannon's with objects picked up with +use
- Added a random weapon option to most npcs that can use weapons.
- Added an input for game_text entities which allows them to print math_counter values on the screen.
- Added sv_ep1searchpath convar to allow for dynamic mounting/unmounting of episode one content.
- Added sv_freezesearchpaths to prevent the game from automatically enabling sv_ep1searchpath if the next map in the maplist starts with "ep1_" and disabling it otherwise.
- Added sv_npcgib_maxcount to limit maximum number of gibs allowed in the world at any one time. sv_gib_lifetime now defaults to 0 which means gibs will not fade, but can still be set higher to make gibs fade.
- Added info_waypoint entity and accompanying HUD elements.
- Added mp_allowcrosshair and mp_allowironsights to allow for ironsight-only and no ironsight servers.
- Added sv_disablemotd to prevent the Message of the Day from showing.
- Added new keybind to display the map briefing at any time.
- Added bugbait animations and fixed bugbait w_model.
- Added CS:S mapadds to give some of those levels gameplay.
- Distance Sounds added for AR2.
- Performance options tab for more client customization and optimization.
- Added Items menu to display current held items, ex. Cloak, Shield, Physics Items
- Added logic_player_branch for outputs depending on player count.
- Added mp_bunnyhop ( Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed. ).
- Added convars sv_deathpenalty and sv_allownegativescore.
- Added inputs to prop_physics and func_physbox to disable and enable collisions with the player.
- Map transition Save / Restore has been added to enable SP-like transitions.
- Added "No Physgun Punt" flag to physics objects.
- Added point_message_multiplayer.
- Added logic_merchant_relay, for hammer based (i/o) merchants.
- Added blizzard snow effects option to worldspawn which increases the snow falling speed and adds snow "dust" to all func_precipitation entities set to Snowfall.
Map Updates
- oc_kake added.
- updated version of oc_broken_escape, now named ep1_oc_broken_escape_01 (requires hl2: ep1).
- oc_castledefense added.
- oc_stitches series added.
- oc_waking_dead added.
- oc_manor added.
- oc_cannon series added.
- oc_courier added.
- oc_harvest added.
- oc_fireteam series added.
- oc_breakout added.
- oc_starlight removed for repair.
Maps included
Obsidian Conflict 1.2.3
Date of release
January 09, 2007
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Changelog 1.2.3
Changes / Fixes
- Crowbar now swings at the same speed as the Half-Life 2 Singleplayer Crowbar
- ent_remove command will no longer allow removing of players.
- Alterations to the Sniper Zoom and view wobble.
- Re-added Dynamic Footstep sounds on players.
- Fixed Several Server Side Crashes.
- Fixed Houndeye Radial Path Finding crash.
- Fixed Stunstick Animations.
- Fixed Half-Life 1 Style Helicopter Sounds.
- Fixed Half-Life 1 Barney Muzzle Flash.
- Fixed Half-Life 1 Assassin Muzzle Flash.
- Fixed Half-Life 1 Assassin Grenade velocity.
- Fixed Half-Life 1 Assassin Overbright HDR Materials
- Removed bright muzzle flash from Half-Life 1 Alien Grunt.
- Fixed Skybox Explosions not showing.
- Fixed Several Memory Leaks.
- Fixed a Crash with npc_sniper
- Fixed missing sounds on Antlion guard if you do not own Ep1.
- Fixed Zombine splitting into two classic zombie gibs when sawbladed.
- Fixed Recoil animations not working on scripted weapons.
- Reverted HD Bullsquid for repair. The Bullsquid ragdoll will no longer crash.
Additions
- Added Half-Life 1 Train Sounds.
- Added Nihilanth NPC.
- Added spawnflag to zombies that removes their headcrab
- Added secondary attack type "grenade" to weapon_scripted.
- Added TracerType, TracerFrequency, and ImpactEffect to weapon_scripted scripts.
Maps included
Obsidian Conflict 1.2.2
Date of release
December 30, 2006
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Changelog 1.2.2
Changes / Fixes
- Integrated Valves Latest Code updates.
- npc_hydra changes. ( Killing only the player in index 2. )
- Half-Life 1 Style Ladders Readded. Half-Life 2 Ladders still intact.
- Hgrunts have default weapons for HL Source Maps.
- Gonarch is non-solid on death now.
- "give" console command will now also give custom_weapons.
- mp_falldamage changed. ( 0 = 10 damage, 1 = realistic damage, 2 = no damage )
- Combine func_tank ( Mounted Turret ) entities now work in both Normal Half-Life 2 and Episode 1. Effects have also been fixed.
- Gonarch can now spawn classic, poison, and fast headcrabs. Headcrab type can be chosen from hammer.
- NPCs can now use weapon_357.
- Re-added server side attention filters to reduce bandwidth.
- Fixed Several Server Crashes.
- Fixed Several Client Crashes.
- Several Zombine fixes.
- Fixed Episode 1 Voices.
- Fixed some Vehicles not showing up in Dedicated Servers.
- Fixes to the Mapadd system.
- Fixed invalid Movetype bug.
Additions
- Grapple weapon is a work in progress.
- trigger_player_count added. ( Several handy tools in one. )
- Added monster_human_assassin.
- NPC_Merchant is a work in progress.
- New Game Mounts plus mounts options menu updated.
- Added new changelevel system. Entity (Save / Restore) and Player (Save / Restore) on map change. Only for maps built in a series.
- Custom Weapon Scripts added. ( use weapon_scripted for even greater customizability. )
- New Human Grunt Models created by Romka.
- Added npc_fisherman.
- Added Several Entities for usage with Half-Life Source Maps.
- Added new console command ( sv_tauplayerradiusdmg ) which when set to 0 prevents the tau cannon from doing damage to the player on charged attack.
- Added trigger_nocollide which will set players to not collide if they are inside the triggers bounds.
Map Updates
- Several HL2 SP mapadd scripts will be included with this version. Lost Coast fixed for coop.
- oc_starlight map added.
- oc_broken_escape map added.
Maps included
Obsidian Conflict 1.2.1
Date of release
September 24, 2006
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Changelog 1.2.1
Changes / Fixes
Fixed a couple of crashes on the server.
Fixed missing materials in oc_stadium.
Added mp_mapvotepercentage to settings.scr.
Maps included
Obsidian Conflict 1.2
Date of release
September 24, 2006
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Changelog 1.2
Changes / Fixes
- Updated to the latest Valve Codebase, HDR etc…
- Telefragging radius lowered.
- HL1 Scientist updates.
- Helmet now prevents nerve gas damage.
- Some npcs will be allowed to follow players on use, mappers choice.
- Sniper Rifle Sway changed for the better.
- Garg Death Updated.
- A number of FGD Updates / Changes.
- Fixed a number of crashes on the server and client.
- Fixed some weapon texture issues.
- Fixed a number of NPC Relationship issues.
- Fixed talking Vortigaunt crash.
- Tentacle can no longer die without scripting.
- Fixed Medkit Drain issue while holding down the mouse button.
- Fixed Slam weapon issues.
- Fixed a Metrocop Crash.
- Fixed Combine Camera not enabling on spawn.
- Fixed dynamic props not being properly removed on break.
- Fixed NPC characters disappearing during sequences.
- Fixed Sniper laser not being properly removed when a player leaves a server.
- Fixed crash related to the water shader.
Additions
- Medkit model replacment ( Hammer Option )
- Episode 1 GCF mounting option.
- HL1 Gonarch added.
- game_lives_manager entity added to give and take lives from the red and blue teams.
- Team based NPCs option.
- Team player skins.
- Hgrunt added, created from combine AI.
- Added NPC Owner field in Hammer npc properties.
- Added Valve MP3 Player.
- Added hud countdown timer for mappers. ( Stop, Start, Hide, Show, Name, trigger inputs and outputs plus further customization. )
- Simple vote command for changing the level. Good if the map is stuck, etc… Vote is determined by a percentage console command.
- Several included high def HL1 model replacements thanks to the HIT forums.
- Player ragdoll gibs.
- Garg Ragdoll gibs.
Map Updates
- Updated Docks with HDR lighting.
- Updated Stadium with new NPC spawns, large npc moderation, and HDR lighting.
- Minimall map update.
- Added Umizuri version F.
- Added map oc_seamus.
- Added map oc_evildead.
- WGH map update.
Maps included
Obsidian Conflict 1.1
Date of release
August 03, 2006
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Changelog 1.1
Changes / Fixes
- Updated Manhack V model.
- Updated Player Skin.
- Updated FGD plus added HL1 NPC entries.
- Zombine can now run with Nades.
- Zombine Nades are more Powerful.
- Updated Obsidian Font.
- Fixed a number of sound issues with new npcs.
- Fixed Player Manhack scared of Zombie npcs.
- Fixed Missing Slam Texture.
- Fixed Multiple Weapon Drop Issues.
- Fixed Cloaking Crash
- Fixed Gauss V model Crash.
- Fixed Footsteps surface crash.
- Fixed Barnacle NPC Crash.
- Fixed Modelinfo crash.
- Fixed Relationship Tables.
- Fixed Dedicated server level change crash.
- Fixed Zombine, now resets himself if the nade doesn't kill.
Additions
- Medkit Stay Timer ( sv_playermedkitstaytime ).
- Gib Fade Timer ( sv_giblifetime ).
- New Scoring system.
- Flag added to npc_floor_turret to not allow physgun or player pickup.
- Added Lives Option.
- Added support for clientside ragdoll breakmodels (Including Strider Gibs).
- Added Alien Grunt NPC
Map Updates
- Fixed Freezingpoint issues ( Loosing Bomb or Battery, NPC names, crashing entities )
- Several Bunker changes.
- oc_docks optimizations.
- Added oc_Minimall.
- Added oc_wgh
- Added oc_umizuri_c
Maps included
Obsidian Conflict 1.0
Date of release
July 23, 2006
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Changelog 1.0
First released version of Obsidian Conflict.
Maps included
oc_bunker
oc_docks
oc_freezingpoint
oc_sewers
oc_stadium
ocf_deadland
ocf_seamus (not present as BSP, but as at text files)
oc_cleanup (not present as BSP, but as at text files)
oco_ironhelix (not present as BSP, but as at text files)
Testmap (not present as BSP, but yes at text files, unknown map)