Textures

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Textures

Attempting to contain many well made custom texture packs for Half-life 2/Obsidian Conflict.

Please note, texture categories must be added manually by an administrator, if you would like a common tag put it on your texture pack and later on it will be considered to be an official tag.

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Black Mesa Texture Pack by Tune 'Prototstar' Katerungroch

10.png

I made this textures because HL2 lacks textures to rebuild the Black Mesa Research
Facility. I made it for fun, too, and hoped people will enjoy using th textures for
their own designs.

tuningthedesign.blogspot.com

Contains 31 textures.

Cbast KeySIV map textures by Cbast

a1.jpg

Textures from the KevSIV map made by Cbast (de_KeySIV). All the stuff from the map (materials, models, sounds and the map itself) is free to use, modify and redistribute as long as you give credit.

The pack comes with 39 textures (there are over 100 textures, but most of it are for the models).

Note: The textures have a HD quality, so their size is huge (and are bigger the textures of the models).

Page of the map: http://dttcorp.fr/keysiv/

Page of the map in GameBanana: http://www.gamebanana.com/css/maps/163287

Contains 39 textures.

Eastern Europe Texture Pack by Tune 'Prototstar' Katerungroch

clay_1a.jpg

This is a package of many Eastern Europe-inspired outdoor textures. Originally designed for Men of War: Vanguard modification. I've decided to release these to the public for those that will find good use in them. Please give credit where it's due. I spent a lot of time on these, building them from scratch with a goal to acheive realistic and higher definition appearance while still keeping the "old" style look.

Rock, sand, dirt, grass, snow, ice. You'll probably find the winter subpackage very useful for your winter setting if you find the standard snow texture in Half Life 2 to be too boring.

There is no specular or normalmap/SSBump because I wanted to keep the package as small as possible. They're very easy to make. Also my personal way of putting off lazy folks that are too lazy to learn something new. The package has no blending texture, but you can do that yourself as well if you know how. It takes only less than a minute of adding lines to a new VMT. If you don't know how to do these then start learning. You'll appreciate me one day for making this barebone. More power and flexibility to the experienced users without adding unnecessary clutter.

tuningthedesign.blogspot.com

Contains 43 textures.

Oskutin's Snow Materials by Oskutin

Acliff_002.jpg

A texture pack filled with great looks snowy cliffs, ice, rooftops, and more!

Contains 21 textures.

PK02 by Philip "philipk" Klevestav

pk02_beam01_C.jpg

PK02 - Source port of Quake IV texture set by Philip Klevestav

This set was created for Quake IV originally and was ported to Source.
If you want the Quake IV version goto: www.philipk.net.

Feel free to edit the textures and make additions in any way that suits you.
Have fun.

Contains 94 textures.

The Big One Textures Set by Tune 'Prototstar' Katerungroch

cnsc_blueglass.jpg

This is a premature release of The Big One Textures Set.
The normalmaps and speculars aren't add to some of the textures, so you might have to manually add them yourself. One of the glass alpha isn't working properly, I got no idea why. You might also have to upper the alpha level of "scifi_mglass2_diffuse" quite a bit.

tuningthedesign.blogspot.com

Contains 27 textures.

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